
Pretty neat, isn't it? On the other hand, the digital dashboard on the Mustang mod relies on a combination of HTML and Lua, though only for the basic functions like the digital speedometer and tachometer. Together, these files make up the digital gauges on the Vivace, and allow for an interactive display that changes color and some text whenever you change the ESC settings. If you take a look at the "gauges_screen" folder in the Vivace, then you will notice that there are HTML, CSS, and JavaScript files, apart from the DDS image files. My previous post didn't clarify that properly, so my apologies for that. However, this is where I have to explain why it isn't possible with how the current digital dashboard is set up on the S550 Mustang mod in better detail. Thank you for the feedback so far, and enjoy the modĬlick to expand.Yes, I understand that the gauge layouts on the digital dashboard could theoretically be changed with the ESC settings, much like how the digital gauges on the Vivace function. And as always, please remove the previous version and clear all traces of the mod before installing the updated version.

To check if you have the latest version, spawn any of the Shelby configurations (GT350, GT350R, GT500) and look for the Cobra-badged steering wheel. Some of the wheel options and a few other minor bits and pieces also make a return.

The police light bar now detaches from the body.In particular, the European license plates have better fitment. Adjusted license plate positions for all bumpers.Special thanks to Midget vs Gaming for providing the much-needed fixes Much of the minor JBeam instability issues at the fenders and front end have been addressed.

This update includes the following changes: The second update for my updated version of the S550 Mustang is now live with the same download link on page 43.
